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	<title>Datei:Leica Figure4.png - Versionsgeschichte</title>
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	<updated>2026-04-24T20:29:36Z</updated>
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		<title>Shuree: Figure 4. In the Shader Editor, add an Attribute Node and connect its output to the Base Color input of the Principled BSDF (or another shader). It is important to know the exact name of the vertex color attribute, by default it may appear as Attribute or Col. Type or paste this name into the Attribute Node, so the material reads the correct data. Make sure the Set Material node (in geometry node) is referencing the right material.</title>
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		<updated>2025-10-01T13:37:06Z</updated>

		<summary type="html">&lt;p&gt;Figure 4. In the Shader Editor, add an Attribute Node and connect its output to the Base Color input of the Principled BSDF (or another shader). It is important to know the exact name of the vertex color attribute, by default it may appear as Attribute or Col. Type or paste this name into the Attribute Node, so the material reads the correct data. Make sure the Set Material node (in geometry node) is referencing the right material.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Neue Seite&lt;/b&gt;&lt;/p&gt;&lt;div&gt;== Beschreibung ==&lt;br /&gt;
Figure 4. In the Shader Editor, add an Attribute Node and connect its output to the Base Color input of the Principled BSDF (or another shader). It is important to know the exact name of the vertex color attribute, by default it may appear as Attribute or Col. Type or paste this name into the Attribute Node, so the material reads the correct data. Make sure the Set Material node (in geometry node) is referencing the right material.&lt;/div&gt;</summary>
		<author><name>Shuree</name></author>
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