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Figure 4. In the Shader Editor, add an Attribute Node and connect its output to the Base Color input of the Principled BSDF (or another shader). It is important to know the exact name of the vertex color attribute, by default it may appear as Attribute or Col. Type or paste this name into the Attribute Node, so the material reads the correct data. Make sure the Set Material node (in geometry node) is referencing the right material.
 
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Aktuelle Version vom 1. Oktober 2025, 14:37 Uhr

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Figure 4. In the Shader Editor, add an Attribute Node and connect its output to the Base Color input of the Principled BSDF (or another shader). It is important to know the exact name of the vertex color attribute, by default it may appear as Attribute or Col. Type or paste this name into the Attribute Node, so the material reads the correct data. Make sure the Set Material node (in geometry node) is referencing the right material.

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aktuell14:37, 1. Okt. 2025Vorschaubild der Version vom 14:37, 1. Okt. 20252.156 × 826 (215 KB)Shuree (Diskussion | Beiträge)Figure 4. In the Shader Editor, add an Attribute Node and connect its output to the Base Color input of the Principled BSDF (or another shader). It is important to know the exact name of the vertex color attribute, by default it may appear as Attribute or Col. Type or paste this name into the Attribute Node, so the material reads the correct data. Make sure the Set Material node (in geometry node) is referencing the right material.

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