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− | + | '''Intro to Material/Shader in UE5''' | |
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+ | * [https://dev.epicgames.com/documentation/en-us/unreal-engine/essential-unreal-engine-material-concepts Essential Material Concepts]: What are materials? | ||
+ | * [https://dev.epicgames.com/documentation/en-us/unreal-engine/physically-based-materials-in-unreal-engine#whatdoesphysicallybasedmean? Physically Based Materials]: What are PBR materials? | ||
+ | * [https://dev.epicgames.com/documentation/en-us/unreal-engine/unreal-engine-material-editor-user-guide Material Editor Guide]: How do you create materials? | ||
+ | * [https://dev.epicgames.com/documentation/en-us/unreal-engine/unreal-engine-material-properties Material Properties]: Get to know the details menu inside the material editor. | ||
+ | * [https://dev.epicgames.com/documentation/en-us/unreal-engine/material-inputs-in-unreal-engine Material Inputs]: What are Base, Roughness, Metallic, Specular, etc.? | ||
+ | * [https://dev.epicgames.com/documentation/en-us/unreal-engine/material-data-types-in-unreal-engine Material Data Types]: What is Float 1, 2, 3, 4? | ||
+ | * [https://dev.epicgames.com/documentation/en-us/unreal-engine/overview-of-substrate-materials-in-unreal-engine Substrate Materials]: What are substrate materials? | ||
+ | * [https://dev.epicgames.com/documentation/en-us/unreal-engine/instanced-materials-in-unreal-engine Instanced Materials]: What is an instanced material, and why do we use it? | ||
+ | * [https://dev.epicgames.com/documentation/en-us/unreal-engine/unreal-engine-material-functions-overview Material Functions]: Creating material functions | ||
+ | * [https://dev.epicgames.com/documentation/en-us/unreal-engine/unreal-engine-material-expressions-reference Material Expressions Reference]: List of material expressions | ||
− | https:// | + | <br> |
− | + | If you are interested in learning the terminology related to materials/shaders, please check the [https://exmediawiki.khm.de/index.php/CG_Lab CG Lab] page under section 2.3 Material/Shader/Texture Terminology. | |
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Aktuelle Version vom 2. April 2025, 12:08 Uhr
Intro to Material/Shader in UE5
- Essential Material Concepts: What are materials?
- Physically Based Materials: What are PBR materials?
- Material Editor Guide: How do you create materials?
- Material Properties: Get to know the details menu inside the material editor.
- Material Inputs: What are Base, Roughness, Metallic, Specular, etc.?
- Material Data Types: What is Float 1, 2, 3, 4?
- Substrate Materials: What are substrate materials?
- Instanced Materials: What is an instanced material, and why do we use it?
- Material Functions: Creating material functions
- Material Expressions Reference: List of material expressions
If you are interested in learning the terminology related to materials/shaders, please check the CG Lab page under section 2.3 Material/Shader/Texture Terminology.