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Joshua: Unterschied zwischen den Versionen

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Zeile 121: Zeile 121:
 
   y = 0;
 
   y = 0;
 
}
 
}
 +
  
 
function draw() {
 
function draw() {

Aktuelle Version vom 2. März 2021, 14:21 Uhr

MATERIALTABLEAU

MATERIALTABLEAU 1

MATERIALTABLEAU1 JOSH.jpg


MATERIALTABLEAU 2

Ordered from right to left, top to bottom

MATERIALTABLEAU2 JOSH.jpg


MATERIALTABLEAU 3

Ordered from right to left, top to bottom

MATERIALTABLEAU3 JOSH.jpg


MATERIALTABLEAU 4

Ordered from right to left, top to bottom

MATERIALTABLEAU4 JOSH.jpg


MATERIALTABLEAU 5

Ordered from right to left, top to bottom

MATERIALTABLEAU5 JOSH.jpg


MATERIALTABLEAU 6

Ordered from right to left, top to bottom

MATERIALTABLEAU6 JOSH.jpg


MATERIALTABLEAU 7

Ordered from right to left, top to bottom

MATERIALTABLEAU7 JOSH.jpg


MATERIALTABLEAU 8

Ordered from right to left, top to bottom

MATERIALTABLEAU8 JOSH.jpg


MATERIALTABLEAU 9

MATERIALTABLEAU9 JOSH.jpg


MATERIALTABLEAU 10

MATERIALTABLEAU10 JOSH.jpg


MATERIALTABLEAU 11


MATERIALTABLEAU 12

MATERIALTABLEAU12 JOSH.jpg


MATERIALTABLEAU 13


KEY

  • Materialtableau 1: Intuitively Ordered by Size
  • Materialtableau 2: Ordered by Perceived Functionality
  • Materialtableau 3: Ordered by Number of Google Search Results
  • Materialtableau 4: Ordered by Length (Unfolded)
  • Materialtableau 5: Ordered by Length (Folded)
  • Materialtableau 6: Ordered Alphabetically
  • Materialtableau 7: Ordered According to a Serial Number Generated by Converting Letters into Numbers (Low to High)
  • Materialtableau 8: Ordered by Result of Converting Letters into Numbers and Adding Together (Low to High)
  • Materialtableau 9: Abstracted to Colour
  • Materialtableau 10: Abstracted to Form
  • Materialtableau 11: Abstracted to Sound Created Based on Serial Numbers from Materialtableau 7
  • Materialtableau 12: Abstracted to Spectrogram Based on Audio from Materialtableau 11
  • Materialtableau 13: First Attempt at a 3D Material Sorting System (for more dynamic material relationships)


p5.js

p5 Drawing Tool



function setup() {

 createCanvas(600, 600);
 background(220, 230, 210);
 x = 0;
 y = 0;

}


function draw() {

 noFill();
 if (mouseIsPressed) {
   x = mouseX;
   y = mouseY;
 };
 bezier(mouseX, mouseY, mouseY + 20, mouseX + 20, x + 50, y + 50, x, y);

}