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== Archive of all previous sessions ==
 
== Archive of all previous sessions ==
 
* WiSe 23/24
 
* WiSe 23/24
**[[27.11.2023 - Session 01]]
+
**[[27.11.2023 - Session 01]]: Getting to know UE5
**[[11.12.2023 - Session 02]]
+
**[[11.12.2023 - Session 02]]: Intro to Material/Shader in UE5
**[[18.12.2023 - Session 03]]
+
**[[18.12.2023 - Session 03]]: Video Material and Sound Cues
**[[08.01.2024 - Session 04]]
+
**[[08.01.2024 - Session 04]]: Intro to Blueprint
**[[15.01.2024 - Session 05]]
+
**[[15.01.2024 - Session 05]]: Intro to Landscaping (Video recorded)
**[[22.01.2024 - Session 06]]
+
**[[22.01.2024 - Session 06]]: Intro to sequencer (Video recorded)
* SoSe 2024
 
**[[15.04.2024 - Session 07]]
 
**[[22.04.2024 - Session 08]]
 
**[[08.05.2024 - Session 09]]
 
**[[15.05.2024 - Session 10]]
 
**[[22.05.2024 - Session 11]]
 
**[[29.05.2024 - Session 12]]
 
**[[05.06.2024 - Session 13]]
 
**[[12.06.2024 - Session 14]]
 
**[[19.06.2024 - Session 15]]
 
* WiSe 24/25 ''(not final - under maintenance)''
 
**30.10.24 - Session 01: Getting to know each other. Let´s Play: "Pools" 2024
 
**06.11.24 - Session 02: Creating [[ a game similar to Pools]]
 
**13.11.24 - Session 03: Sound in Unreal Engine. Playing a [[Sound_Room_Exe]] and playing "No Man's Sky" 2016.
 
**20.11.24 - Session 04: [[Teleporting with Blueprints]]. Playing "Portal" 2007.
 
**27.11.24 - Session 05: Cesium Plugin & Let´s Play "Viewfinder" 2023
 
**04.12.24 - Session 06: Metahuman Lipsync + Half-Life
 
**11.12.24 - Session 07: Game inspired by eye doctor test image
 
**18.12.24 - Session 08: Kolja will be presenting & Webfishing 2024 & Hangout before Holiday
 
**08.01.25 - Session 09: Open Slot
 
**15.01.25 - Session 10: Lisa will be presenting
 
**22.01.25 - Session 11: Working with USD File in UE5
 
**29.01.25 - Session 12: Looking at what we learned this semester
 
  
<br>
+
* SoSe 2024
<br>
+
**[[15.04.2024 - Session 07]]: Getting to know each other
 +
**[[22.04.2024 - Session 08]]: Mocap on Metahuman (Video recorded)
 +
**[[08.05.2024 - Session 09]]: Toon or Cel Shader (Video recorded)
 +
**[[15.05.2024 - Session 10]]: Cesium Plugin (Video recorded)
 +
**[[22.05.2024 - Session 11]]: Intro to Blueprint II (with Shipeng and video recorded)
 +
**[[29.05.2024 - Session 12]]: Intro to Niagara (Video recorded)
 +
**[[05.06.2024 - Session 13]]: Glass Shaders in UE5
 +
**[[12.06.2024 - Session 14]]: Creating a custom Metahuman (Video recorded)
 +
**[[19.06.2024 - Session 15]]: Working with Pointcloud in UE 5 (Video recorded)
 +
 
 +
* WiSe 24/25
 +
**'''30.10.24 - Session 01:''' Getting to know each other.
 +
***Video Game of the session: [https://store.steampowered.com/app/2663530/POOLS/ "Pools" (2024)]
 +
**'''06.11.24 - Session 02:''' Creating a game similar to [https://store.steampowered.com/app/2663530/POOLS/ "Pools" (2024)]
 +
*** [[Datei:Engine Club A game like Pools (2024).gif|rahmenlos|links]] [[Datei:Engine Club- Creating a game similar to "Pools" (2024).mp4|rahmenlos|zentriert]]
 +
**'''13.11.24 - Session 03:''' 3D Sound in Unreal Engine.
 +
*** [https://my.hidrive.com/share/io-7hyyfu2#$/131124%20Sound%20Room%20%28Playable%20File%29 Sound_Room_Exe (2022)] by Shu: a playable game (Windows compatible) showcasing 3 aspects of sound cue in UE (attenuation radius, binaural spatialisation, occlusion)
 +
*** Video Game of the session: [https://store.steampowered.com/app/275850/No_Mans_Sky/ "No Man's Sky" (2016)]
 +
**'''20.11.24 - Session 04:''' Teleporting with Blueprints in UE
 +
{| style="text-align: center;"
 +
| [[Datei:Teleporting inside level.png|mini|links|Teleporting inside a level]]
 +
| [[Datei:Teleporting outside a level.png|mini|links|Teleporting outside a level]]
 +
| [[Datei:Teleporting outside a level with loading screen.png|mini|links|Teleporting outside a level, with a loading screen]]
 +
|}
 +
*** Video Game of the session: [https://store.steampowered.com/app/400/Portal/ "Portal" (2007)]
 +
**'''27.11.24 - Session 05:''' Accurate moon terrain with [https://cesium.com/ Cesium Plugin]
 +
*** It is a continuation of the previous [https://exmediawiki.khm.de/index.php/15.05.2024_-_Session_10 cesium session.] And we looked at the moon terrain and moon landing sites inside UE. If you like to create your own please continue reading [https://cesium.com/learn/unreal/unreal-cesium-moon-terrain/ here.]
 +
*** Video Game of the session: [https://store.steampowered.com/app/1382070/Viewfinder/ "Viewfinder" (2023)]
 +
**'''04.12.24 - Session 06:''' Automated Metahuman Lipsync for UE 5.5
 +
<div style="display: flex; justify-content: left; gap: 5px;">
 +
  [[Datei:Metahuman auto lipsync example.gif|rahmenlos|links]]
 +
  [[Datei:Metahuman auto lipsync example02.gif|rahmenlos|links]]
 +
</div>
 +
*** If you want to learn how to create lip-sync animation automatically from a sound file onto a metahuman, you can check out this [https://www.youtube.com/watch?v=sZyfVYybVFc&list=LL&index=2 tutorial] or check out the [https://www.youtube.com/watch?v=CRQzmcZ_mn0 example.]
 +
*** Video Game of the session: [https://store.steampowered.com/app/546560/HalfLife_Alyx/ "Half-Life: Alyx" (2020)]
 +
**'''11.12.24 - Session 07:''' Game inspired by eye doctor test image
 +
<div style="display: flex; justify-content: left; gap: 5px;">
 +
[[Datei:Engine Club- Eye Exam Game01.gif|rahmenlos]]
 +
[[Datei:Engine Club- Eye Exam Game00.png|rahmenlos]]
 +
</div>
 +
*** Fences are done by using a custom array blueprint
 +
*** Video Game of the session: [https://store.steampowered.com/app/1599600/PlateUp/ "Plate Up" (2022)]
 +
**'''18.12.24 - Session 08:''' Special thanks to Kolja for presenting his works. Please check out his [https://www.koljahohberg.com/?fbclid=PAZXh0bgNhZW0CMTEAAafPykFDbENCCjTbCfCDi71kMa8F5CEHU6LeLKF8M9vTllCdQ6xQZVEDG3ZPXA_aem_WBF2GN47tOot8RErDdUxRQ website.]
 +
*** Video Game of the session: [https://store.steampowered.com/app/1332010/Stray/ "Stray" (2022)]
 +
**'''08.01.25 - Session 09:''' Rain Plugin & Material Functions
 +
<div style="display: flex; justify-content: left; gap: 5px;">
 +
[[Datei:Engine Club- Rain Plugin00.gif|links]] [[Datei:Engine Club- Rain Plugin01.mp4|rahmenlos|zentriert]]
 +
</div>
 +
*** We checked out the [https://www.fab.com/listings/274c81ae-3554-4801-8ec0-04f93212da06 Easy Rain Plugin] by William Faucher.
 +
*** We looked at how [https://dev.epicgames.com/documentation/en-us/unreal-engine/unreal-engine-material-functions-overview material functions] can be used to turn any material into the "rain" material from the Plugin.
 +
*** Video Game of the session: [https://store.steampowered.com/app/1599600/PlateUp/ "Plate Up" (2022)]
 +
**'''15.01.25 - Session 10:''' Special thanks to Lisa for presenting her work "Columbarium" (2023)
 +
*** Video Game of the session: [https://store.steampowered.com/app/1599600/PlateUp/ "Plate Up" (2022)]
 +
**'''22.01.25 - Session 11:''' Working with USD File in UE5 (will be updated soon)
 +
*** Video Game of the session: [https://store.steampowered.com/app/1987080/Inside_the_Backrooms/ "Inside the Backrooms" (2022)]
 +
**'''29.01.25 - Session 12:''' Looking at what we learned this semester
 +
*** Video Game of the session: [https://store.steampowered.com/app/1599600/PlateUp/ "Plate Up" (2022)]
 +
 
 +
* SoSe 25
 +
** '''16.04.2025 - Session 1:'''
 +
** '''23.04.2025 - Session 2:'''
 +
** '''30.04.2025 - Session 3:'''
 +
** '''07.05.2025 - Session 4:'''
 +
** '''14.05.2025 - Session 5:'''
 +
** '''21.05.2025 - Session 6:'''
 +
** '''28.05.2025 - Session 7:'''
 +
** '''04.06.2025 - Session 8:'''
 +
** '''11.06.2025 - Session 9:'''
 +
** '''18.06.2025 - Session 10:'''
 +
** '''25.06.2025 - Session 11:'''
 +
** '''02.07.2025 - Session 12:'''
 +
** '''09.07.2025 - Session 13:'''

Aktuelle Version vom 15. April 2025, 15:15 Uhr

Engine Club


Every Wednesday (during the semester) from 17:00 to 19:00 in the CG Lab.

contact shuree

contact nathan

EN: Engine Club is a student club for those who are interested in using Unreal Engine 5 and playing video games. The Unreal Engine is an essential part of game development and virtual productions today. In this club we will explore learning, exploring, playing, experimenting, implementing, building, landscaping, soundscaping, simulating, animating, node-based programming, and developing game engine-based artworks. Basic knowledge is recommended. The club is meant as a social gathering/hang-out space and will be held in English.

DE: Engine Club ist ein Studierendenclub für alle, die daran interessiert sind, mit Unreal Engine 5 zu arbeiten und Videospiele zu spielen. Unreal Engine ist heute ein wesentlicher Bestandteil der Entwicklung von Spielen und virtuellen Produktionen. In diesem Club beschäftigen wir uns mit dem Lernen, Forschen, Spielen, Experimentieren, Implementieren, Bauen, Landscaping, Soundscaping, Simulieren, Animieren, Programmieren auf Node-Basis und der Entwicklung von Game Engine-basierten Arbeiten. Grundkenntnisse sind empfohlen. Der Club versteht sich als sozialer Treffpunkt und findet auf Englisch statt.

Documentation for complete beginners


Archive of all previous sessions

Teleporting inside a level
Teleporting outside a level
Teleporting outside a level, with a loading screen
    • 27.11.24 - Session 05: Accurate moon terrain with Cesium Plugin
      • It is a continuation of the previous cesium session. And we looked at the moon terrain and moon landing sites inside UE. If you like to create your own please continue reading here.
      • Video Game of the session: "Viewfinder" (2023)
    • 04.12.24 - Session 06: Automated Metahuman Lipsync for UE 5.5
Metahuman auto lipsync example.gif
Metahuman auto lipsync example02.gif
      • If you want to learn how to create lip-sync animation automatically from a sound file onto a metahuman, you can check out this tutorial or check out the example.
      • Video Game of the session: "Half-Life: Alyx" (2020)
    • 11.12.24 - Session 07: Game inspired by eye doctor test image

Engine Club- Eye Exam Game01.gif Engine Club- Eye Exam Game00.png

      • Fences are done by using a custom array blueprint
      • Video Game of the session: "Plate Up" (2022)
    • 18.12.24 - Session 08: Special thanks to Kolja for presenting his works. Please check out his website.
    • 08.01.25 - Session 09: Rain Plugin & Material Functions
    • 15.01.25 - Session 10: Special thanks to Lisa for presenting her work "Columbarium" (2023)
    • 22.01.25 - Session 11: Working with USD File in UE5 (will be updated soon)
    • 29.01.25 - Session 12: Looking at what we learned this semester
  • SoSe 25
    • 16.04.2025 - Session 1:
    • 23.04.2025 - Session 2:
    • 30.04.2025 - Session 3:
    • 07.05.2025 - Session 4:
    • 14.05.2025 - Session 5:
    • 21.05.2025 - Session 6:
    • 28.05.2025 - Session 7:
    • 04.06.2025 - Session 8:
    • 11.06.2025 - Session 9:
    • 18.06.2025 - Session 10:
    • 25.06.2025 - Session 11:
    • 02.07.2025 - Session 12:
    • 09.07.2025 - Session 13: