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Unreal Club: Unterschied zwischen den Versionen

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**[[19.06.2024 - Session 15]]: Working with Pointcloud in UE 5 (Video recorded)
 
**[[19.06.2024 - Session 15]]: Working with Pointcloud in UE 5 (Video recorded)
  
* WiSe 24/25 ''(not final - under maintenance)''
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* WiSe 24/25  
**30.10.24 - Session 01: Getting to know each other.  
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**'''30.10.24 - Session 01:''' Getting to know each other.  
 
***Video Game of the session: [https://store.steampowered.com/app/2663530/POOLS/ "Pools" (2024)]
 
***Video Game of the session: [https://store.steampowered.com/app/2663530/POOLS/ "Pools" (2024)]
**06.11.24 - Session 02: Creating a game similar to [https://store.steampowered.com/app/2663530/POOLS/ "Pools" (2024)]
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**'''06.11.24 - Session 02:''' Creating a game similar to [https://store.steampowered.com/app/2663530/POOLS/ "Pools" (2024)]
 
*** [[Datei:Engine Club A game like Pools (2024).gif|rahmenlos|links]] [[Datei:Engine Club- Creating a game similar to "Pools" (2024).mp4|rahmenlos|zentriert]]
 
*** [[Datei:Engine Club A game like Pools (2024).gif|rahmenlos|links]] [[Datei:Engine Club- Creating a game similar to "Pools" (2024).mp4|rahmenlos|zentriert]]
**13.11.24 - Session 03: 3D Sound in Unreal Engine.  
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**'''13.11.24 - Session 03:''' 3D Sound in Unreal Engine.  
*** [https://my.hidrive.com/share/io-7hyyfu2#$/131124%20Sound%20Room%20%28Playable%20File%29 Sound_Room_Exe (2022)] by Shu: a playable game showcasing 3 aspects of sound cue in UE (attenuation radius, binaural spatialisation, occlusion)
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*** [https://my.hidrive.com/share/io-7hyyfu2#$/131124%20Sound%20Room%20%28Playable%20File%29 Sound_Room_Exe (2022)] by Shu: a playable game (Windows compatible) showcasing 3 aspects of sound cue in UE (attenuation radius, binaural spatialisation, occlusion)
 
*** Video Game of the session: [https://store.steampowered.com/app/275850/No_Mans_Sky/ "No Man's Sky" (2016)]
 
*** Video Game of the session: [https://store.steampowered.com/app/275850/No_Mans_Sky/ "No Man's Sky" (2016)]
**20.11.24 - Session 04: [[Teleporting with Blueprints]]. Playing "Portal" 2007.
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**'''20.11.24 - Session 04:''' Teleporting with Blueprints in UE
**27.11.24 - Session 05: Cesium Plugin & Let´s Play "Viewfinder" 2023
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{| style="text-align: center;"
**04.12.24 - Session 06: Metahuman Lipsync + Half-Life
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| [[Datei:Teleporting inside level.png|mini|links|Teleporting inside a level]]
**11.12.24 - Session 07: Game inspired by eye doctor test image  
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| [[Datei:Teleporting outside a level.png|mini|links|Teleporting outside a level]]
**18.12.24 - Session 08: Kolja will be presenting & Webfishing 2024 & Hangout before Holiday
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| [[Datei:Teleporting outside a level with loading screen.png|mini|links|Teleporting outside a level, with a loading screen]]
**08.01.25 - Session 09: Open Slot
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|}
**15.01.25 - Session 10: Lisa will be presenting  
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*** Video Game of the session: [https://store.steampowered.com/app/400/Portal/ "Portal" (2007)]
**22.01.25 - Session 11: Working with USD File in UE5
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**'''27.11.24 - Session 05:''' Accurate moon terrain with [https://cesium.com/ Cesium Plugin]
**29.01.25 - Session 12: Looking at what we learned this semester
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*** It is a continuation of the previous [https://exmediawiki.khm.de/index.php/15.05.2024_-_Session_10 cesium session.] And we looked at the moon terrain and moon landing sites inside UE. If you like to create your own please continue reading [https://cesium.com/learn/unreal/unreal-cesium-moon-terrain/ here.]
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*** Video Game of the session: [https://store.steampowered.com/app/1382070/Viewfinder/ "Viewfinder" (2023)]
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**'''04.12.24 - Session 06:''' Automated Metahuman Lipsync for UE 5.5
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<div style="display: flex; justify-content: left; gap: 5px;">
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  [[Datei:Metahuman auto lipsync example.gif|rahmenlos|links]]
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  [[Datei:Metahuman auto lipsync example02.gif|rahmenlos|links]]
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</div>
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*** If you want to learn how to create lip-sync animation automatically from a sound file onto a metahuman, you can check out this [https://www.youtube.com/watch?v=sZyfVYybVFc&list=LL&index=2 tutorial] or check out the [https://www.youtube.com/watch?v=CRQzmcZ_mn0 example.]
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*** Video Game of the session: [https://store.steampowered.com/app/546560/HalfLife_Alyx/ "Half-Life: Alyx" (2020)]
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**'''11.12.24 - Session 07:''' Game inspired by eye doctor test image  
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<div style="display: flex; justify-content: left; gap: 5px;">
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[[Datei:Engine Club- Eye Exam Game01.gif|rahmenlos]]
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[[Datei:Engine Club- Eye Exam Game00.png|rahmenlos]]
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</div>
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*** Fences are done by using a custom array blueprint
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*** Video Game of the session: [https://store.steampowered.com/app/1599600/PlateUp/ "Plate Up" (2022)]
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**'''18.12.24 - Session 08:''' Special thanks to Kolja for presenting his works. Please check out his [https://www.koljahohberg.com/?fbclid=PAZXh0bgNhZW0CMTEAAafPykFDbENCCjTbCfCDi71kMa8F5CEHU6LeLKF8M9vTllCdQ6xQZVEDG3ZPXA_aem_WBF2GN47tOot8RErDdUxRQ website.]
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*** Video Game of the session: [https://store.steampowered.com/app/1332010/Stray/ "Stay" (2022)]
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**'''08.01.25 - Session 09:''' Rain Plugin & Material Functions
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<div style="display: flex; justify-content: left; gap: 5px;">
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[[Datei:Engine Club- Rain Plugin00.gif|links]] [[Datei:Engine Club- Rain Plugin01.mp4|rahmenlos|zentriert]]
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</div>
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*** We checked out the [https://www.fab.com/listings/274c81ae-3554-4801-8ec0-04f93212da06 Easy Rain Plugin] by William Faucher.
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*** We looked at how [https://dev.epicgames.com/documentation/en-us/unreal-engine/unreal-engine-material-functions-overview material functions] can be used to turn any material into the "rain" material from the Plugin.
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*** Video Game of the session: [https://store.steampowered.com/app/1599600/PlateUp/ "Plate Up" (2022)]
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**'''15.01.25 - Session 10:''' Special thanks to Lisa for presenting her work "Columbarium" (2023)
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*** Video Game of the session: [https://store.steampowered.com/app/1599600/PlateUp/ "Plate Up" (2022)]
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**'''22.01.25 - Session 11:''' Working with USD File in UE5 (will be updated soon)
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*** Video Game of the session: [https://store.steampowered.com/app/1987080/Inside_the_Backrooms/ "Inside the Backrooms" (2022)]
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**'''29.01.25 - Session 12:''' Looking at what we learned this semester
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*** Video Game of the session: [https://store.steampowered.com/app/1599600/PlateUp/ "Plate Up" (2022)]
  
<br>
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* SoSe 25
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** '''16.04.2025 - Session 1:'''
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** '''23.04.2025 - Session 2:'''
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** '''30.04.2025 - Session 3:'''
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** '''07.05.2025 - Session 4:'''
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** '''14.05.2025 - Session 5:'''
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** '''21.05.2025 - Session 6:'''
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** '''28.05.2025 - Session 7:'''
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** '''04.06.2025 - Session 8:'''
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** '''11.06.2025 - Session 9:'''
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** '''18.06.2025 - Session 10:'''
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** '''25.06.2025 - Session 11:'''
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** '''02.07.2025 - Session 12:'''
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** '''09.07.2025 - Session 13:'''

Aktuelle Version vom 8. April 2025, 10:57 Uhr

Engine Club


Every Wednesday (during the semester) from 17:00 to 19:00 in the CG Lab.

contact shuree

contact nathan

EN: Engine Club is a student club for those who are interested in using Unreal Engine 5 and playing video games. The Unreal Engine is an essential part of game development and virtual productions today. In this club we will explore learning, exploring, playing, experimenting, implementing, building, landscaping, soundscaping, simulating, animating, node-based programming, and developing game engine-based artworks. Basic knowledge is recommended. The club is meant as a social gathering/hang-out space and will be held in English.

DE: Engine Club ist ein Studierendenclub für alle, die daran interessiert sind, mit Unreal Engine 5 zu arbeiten und Videospiele zu spielen. Unreal Engine ist heute ein wesentlicher Bestandteil der Entwicklung von Spielen und virtuellen Produktionen. In diesem Club beschäftigen wir uns mit dem Lernen, Forschen, Spielen, Experimentieren, Implementieren, Bauen, Landscaping, Soundscaping, Simulieren, Animieren, Programmieren auf Node-Basis und der Entwicklung von Game Engine-basierten Arbeiten. Grundkenntnisse sind empfohlen. Der Club versteht sich als sozialer Treffpunkt und findet auf Englisch statt.

Documentation for complete beginners


Archive of all previous sessions

Teleporting inside a level
Teleporting outside a level
Teleporting outside a level, with a loading screen
    • 27.11.24 - Session 05: Accurate moon terrain with Cesium Plugin
      • It is a continuation of the previous cesium session. And we looked at the moon terrain and moon landing sites inside UE. If you like to create your own please continue reading here.
      • Video Game of the session: "Viewfinder" (2023)
    • 04.12.24 - Session 06: Automated Metahuman Lipsync for UE 5.5
Metahuman auto lipsync example.gif
Metahuman auto lipsync example02.gif
      • If you want to learn how to create lip-sync animation automatically from a sound file onto a metahuman, you can check out this tutorial or check out the example.
      • Video Game of the session: "Half-Life: Alyx" (2020)
    • 11.12.24 - Session 07: Game inspired by eye doctor test image

Engine Club- Eye Exam Game01.gif Engine Club- Eye Exam Game00.png

      • Fences are done by using a custom array blueprint
      • Video Game of the session: "Plate Up" (2022)
    • 18.12.24 - Session 08: Special thanks to Kolja for presenting his works. Please check out his website.
    • 08.01.25 - Session 09: Rain Plugin & Material Functions
    • 15.01.25 - Session 10: Special thanks to Lisa for presenting her work "Columbarium" (2023)
    • 22.01.25 - Session 11: Working with USD File in UE5 (will be updated soon)
    • 29.01.25 - Session 12: Looking at what we learned this semester
  • SoSe 25
    • 16.04.2025 - Session 1:
    • 23.04.2025 - Session 2:
    • 30.04.2025 - Session 3:
    • 07.05.2025 - Session 4:
    • 14.05.2025 - Session 5:
    • 21.05.2025 - Session 6:
    • 28.05.2025 - Session 7:
    • 04.06.2025 - Session 8:
    • 11.06.2025 - Session 9:
    • 18.06.2025 - Session 10:
    • 25.06.2025 - Session 11:
    • 02.07.2025 - Session 12:
    • 09.07.2025 - Session 13: