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18.12.2023 - Session 03: Unterschied zwischen den Versionen

Aus exmediawiki

(UE5 Video Material and Sound Cues)
 
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'''UE 5 - Video Materials and Sound Cues Intro'''
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'''Video Material and Sound Cues'''
 
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Video Materials:
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* [https://dev.epicgames.com/documentation/en-us/unreal-engine/play-a-video-file-in-unreal-engine?application_version=5.5 Video Materials]:
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Media Textures are used for playing videos on 3D surfaces and are useful for UI screens, billboards, or interactive environments.
https://docs.unrealengine.com/5.0/en-US/play-a-video-file-in-unreal-engine/
 
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* [https://dev.epicgames.com/documentation/en-us/unreal-engine/sound-cue-reference-for-unreal-engine?application_version=5.5 Sound Cue]:
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Sound Cues provide audio designers freedom to dynamically change parts of a sound effect's design by arranging and modifying Sound Nodes to create complex and interesting audio output.
  
Sound Cue:
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* [https://dev.epicgames.com/documentation/en-us/unreal-engine/metasounds-in-unreal-engine?application_version=5.5 MetaSounds (advanced)]:
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MetaSound is a high-performance audio system that provides audio designers complete control over a Digital Signal Processing (DSP) graph for generating sound sources.
https://docs.unrealengine.com/5.0/en-US/sound-cue-reference-for-unreal-engine/
 
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https://www.youtube.com/watch?si=742bRL1yNprTZYfJ&v=HbsES3VNNQY&feature=youtu.be
 

Aktuelle Version vom 19. Februar 2025, 13:19 Uhr

Video Material and Sound Cues

Media Textures are used for playing videos on 3D surfaces and are useful for UI screens, billboards, or interactive environments.

Sound Cues provide audio designers freedom to dynamically change parts of a sound effect's design by arranging and modifying Sound Nodes to create complex and interesting audio output.

MetaSound is a high-performance audio system that provides audio designers complete control over a Digital Signal Processing (DSP) graph for generating sound sources.