29.05.2024 - Session 12: Unterschied zwischen den Versionen
Aus exmediawiki
Shuree (Diskussion | Beiträge) |
Shuree (Diskussion | Beiträge) (UE 5 Intro to Niagara) |
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− | ''' | + | '''Intro to Niagara in UE5''' |
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− | + | Niagara is Unreal Engine's next-generation VFX system. With Niagara, the technical artist has the ability to create additional functionality on their own, without the assistance of a programmer. The system is adaptable and flexible. Beginners can start out by modifying templates or behavior examples, and advanced users can create their own custom modules. | |
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+ | * In the Niagara VFX system, there are four core components: | ||
+ | ** Systems | ||
+ | ** Emitters | ||
+ | ** Modules | ||
+ | ** Parameters | ||
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− | + | For a more in-depth explanation, please visit [https://dev.epicgames.com/documentation/en-us/unreal-engine/overview-of-niagara-effects-for-unreal-engine Overview of Niagra]. | |
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− | https://www.youtube.com/watch?v=M3vMCvsZxVY | + | <br> |
+ | [https://www.youtube.com/watch?v=M3vMCvsZxVY SCREEN RECORDING of the session] |
Version vom 24. Februar 2025, 11:38 Uhr
Intro to Niagara in UE5
Niagara is Unreal Engine's next-generation VFX system. With Niagara, the technical artist has the ability to create additional functionality on their own, without the assistance of a programmer. The system is adaptable and flexible. Beginners can start out by modifying templates or behavior examples, and advanced users can create their own custom modules.
- In the Niagara VFX system, there are four core components:
- Systems
- Emitters
- Modules
- Parameters
For a more in-depth explanation, please visit Overview of Niagra.
SCREEN RECORDING of the session