08.05.2024 - Session 09
Aus exmediawiki
Intro on Toon/Cel Shader
Cel shading or toon shading is a type of non-photorealistic rendering designed to make 3D computer graphics appear flat by using less shading color instead of a shade gradient or tints and shades. A cel shader is often used to mimic the style of a comic book or cartoon and/or give the render a characteristic paper-like texture.
During this session, we looked at how we can implement 2D style within the UE environment by using post-process volume materials that act as a filter that imitates traditional handpainted aesthetics like bold colors and outlines.
If you like to use the post-process volume materials, you can download them here.