* Building VR Game from UE5
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529 Bytes (81 Wörter) - 09:26, 23. Apr. 2024
…entation & Workshop »AnimVR« von Milan Grajetzki + Kollege (Entwickler des VR-Tools »AnimVR« )
[[Category:VR]]
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3 KB (369 Wörter) - 12:57, 28. Apr. 2020
The Leica BLK-360 can be used to generate 3D meshes for games, animation, VR, and 3D printing.
…ication is important for workflows where performance matters (e.g., games, VR, 3D printing).''
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10 KB (1.640 Wörter) - 14:56, 1. Okt. 2025
…1.12.''' Fortsetzung Handlungsanweisungen. Ausserdem Exkurs zu Code/ Game/ VR ====
''Beispiel zum Thema Code/ Game/ VR''<br>
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15 KB (2.012 Wörter) - 15:06, 30. Aug. 2024
Pavel: development of VR-project with multitude of sensory experiences in a staged space
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6 KB (839 Wörter) - 16:10, 6. Nov. 2025
* VR | multiperspektivische Technologien
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8 KB (966 Wörter) - 17:17, 12. Nov. 2025
* VR
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16 KB (2.338 Wörter) - 16:14, 6. Nov. 2025
| informatics || sound || design || architecture || 3D / animation / VR / AR || film/ games || theory || bio-art || human-animal studies|| ...
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13 KB (1.705 Wörter) - 14:10, 21. Apr. 2020
* VR | multiperspektivische Technologien
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31 KB (4.186 Wörter) - 18:16, 1. Nov. 2024