Aktionen

08.05.2024 - Session 09: Unterschied zwischen den Versionen

Aus exmediawiki

(UE5 Cel or Toon Shader)
 
Zeile 1: Zeile 1:
'''Based on the survey, majority of the group members are able to come on Wednesdays from 17h - 19h'''
+
'''Intro on Toon/Cel Shader'''
 
<br>
 
<br>
[[Datei:Result UE CLUB.png|mini]]
 
 
<br>
 
<br>
 
+
Cel shading or toon shading is a type of non-photorealistic rendering designed to make 3D computer graphics appear flat by using less shading color instead of a shade gradient or tints and shades. A cel shader is often used to mimic the style of a comic book or cartoon and/or give the render a characteristic paper-like texture.
This will be the first Wednesday Session
 
<br>
 
<br>
 
 
 
Topics are: VR Production, Toon Shader.
 
 
<br>
 
<br>
 
<br>
 
<br>
 +
During this session, we looked at how we can implement 2D style within the UE environment by using post-process volume materials that act as a filter that imitates traditional handpainted aesthetics like bold colors and outlines.
 +
If you like to use the post-process volume materials, you can download them [https://www.dropbox.com/scl/fo/2g5u7z7icuyqt25vg3u9l/AJcPuapHyBhogHZyJUtKSMc?rlkey=ylc0z75v2qr6mso2o115ri910&st=ijdgdax3&dl=0 here].
  
Toon/Cell Shader + Outliner:
 
<br>
 
<br>
 
 
https://www.dropbox.com/scl/fo/2g5u7z7icuyqt25vg3u9l/AJcPuapHyBhogHZyJUtKSMc?rlkey=ylc0z75v2qr6mso2o115ri910&st=ijdgdax3&dl=0
 
<br>
 
 
<br>
 
'''Whole Session (unlisted video):'''<br>
 
<br>
 
https://www.youtube.com/watch?v=sA-VZkMAwVI
 
 
<br>
 
<br>
 +
[https://www.youtube.com/watch?v=sA-VZkMAwVI SCREEN RECORDING of the session]

Aktuelle Version vom 24. Februar 2025, 12:09 Uhr

Intro on Toon/Cel Shader

Cel shading or toon shading is a type of non-photorealistic rendering designed to make 3D computer graphics appear flat by using less shading color instead of a shade gradient or tints and shades. A cel shader is often used to mimic the style of a comic book or cartoon and/or give the render a characteristic paper-like texture.

During this session, we looked at how we can implement 2D style within the UE environment by using post-process volume materials that act as a filter that imitates traditional handpainted aesthetics like bold colors and outlines. If you like to use the post-process volume materials, you can download them here.


SCREEN RECORDING of the session