08.05.2024 - Session 09: Unterschied zwischen den Versionen
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Shuree (Diskussion | Beiträge) |
Shuree (Diskussion | Beiträge) (UE5 Cel or Toon Shader) |
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− | ''' | + | '''Intro on Toon/Cel Shader''' |
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− | + | Cel shading or toon shading is a type of non-photorealistic rendering designed to make 3D computer graphics appear flat by using less shading color instead of a shade gradient or tints and shades. A cel shader is often used to mimic the style of a comic book or cartoon and/or give the render a characteristic paper-like texture. | |
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+ | During this session, we looked at how we can implement 2D style within the UE environment by using post-process volume materials that act as a filter that imitates traditional handpainted aesthetics like bold colors and outlines. | ||
+ | If you like to use the post-process volume materials, you can download them [https://www.dropbox.com/scl/fo/2g5u7z7icuyqt25vg3u9l/AJcPuapHyBhogHZyJUtKSMc?rlkey=ylc0z75v2qr6mso2o115ri910&st=ijdgdax3&dl=0 here]. | ||
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+ | [https://www.youtube.com/watch?v=sA-VZkMAwVI SCREEN RECORDING of the session] |
Aktuelle Version vom 24. Februar 2025, 12:09 Uhr
Intro on Toon/Cel Shader
Cel shading or toon shading is a type of non-photorealistic rendering designed to make 3D computer graphics appear flat by using less shading color instead of a shade gradient or tints and shades. A cel shader is often used to mimic the style of a comic book or cartoon and/or give the render a characteristic paper-like texture.
During this session, we looked at how we can implement 2D style within the UE environment by using post-process volume materials that act as a filter that imitates traditional handpainted aesthetics like bold colors and outlines.
If you like to use the post-process volume materials, you can download them here.