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05.06.2024 - Session 13: Unterschied zwischen den Versionen

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(UE 5 Glass Shader)
 
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'''05.06.2024 - Session 13'''
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'''Intro to Transparent Materials'''
 
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In this session we will take a look at the AI Server of KHM that VFX Lab will be taking over in the next upcoming months.
 
 
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172.17.16.6
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Creating photorealistic glass materials inside UE 5 was the topic of this session.  
 
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When creating certain surface types such as water or glass, you need the ability to make the surface not only see through, but also give the surface a sense of depth and color. In the real world, these properties are referred to as Transparency or Opacity and the two often used interchangeably to describe the same thing.
 
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After that let's talk about transparent materials in UE 5 regarding the issue Pavel has been encountering quite sometime. Let's see how we can create realistic glass shader for exmaple.
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In Unreal Engine, Transparency and Opacity have two distinct meanings.
 
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This session is not recorded.
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* Transparency is used to define whether or not a surface can be seen through.
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* Opacity is used to define degree to which a surface transmits light. In other words, the opacity value determines how transparent or opaque (how see-through / hon see-through ) a surface is.
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You can use transparency to simulate a variety of different real world surface types, including those listed below.
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* Hair
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* Glass
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* Water
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* Smoke or Fire Visual Effects
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* Clouds
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* Impact Decals
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* Foliage
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To read further about transparency in materials and follow along the tutorial, [https://dev.epicgames.com/documentation/en-us/unreal-engine/using-transparency-in-unreal-engine-materials#transparency please continue here].

Aktuelle Version vom 24. Februar 2025, 13:29 Uhr

Intro to Transparent Materials

Creating photorealistic glass materials inside UE 5 was the topic of this session.
When creating certain surface types such as water or glass, you need the ability to make the surface not only see through, but also give the surface a sense of depth and color. In the real world, these properties are referred to as Transparency or Opacity and the two often used interchangeably to describe the same thing.
In Unreal Engine, Transparency and Opacity have two distinct meanings.

  • Transparency is used to define whether or not a surface can be seen through.
  • Opacity is used to define degree to which a surface transmits light. In other words, the opacity value determines how transparent or opaque (how see-through / hon see-through ) a surface is.


You can use transparency to simulate a variety of different real world surface types, including those listed below.

  • Hair
  • Glass
  • Water
  • Smoke or Fire Visual Effects
  • Clouds
  • Impact Decals
  • Foliage


To read further about transparency in materials and follow along the tutorial, please continue here.