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19.06.2024 - Session 15: Unterschied zwischen den Versionen

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(UE5 Lidar Plugin for Pointcloud)
 
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'''19.06.2024 - Session 15'''
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'''Working with Pointcloud files in UE5'''
 
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On this session, we will take a look at the workflow of bringing Laser Scan Data (e57) to UE 5 using Lidar Plugin from UE.
 
 
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This session will the last meeting of Unreal Engine Club for SoSe 2024. We will continue the club as "Engine Club" in WiSe 24/25 which will be listed as sonstige Veranstaltung on the Vorlesungsverzeichnis officially. Hopefully we will see the current members plus new members that is interested next semester. In the future we will continue more in a format of doing things together, Colloquium, problem solving and playing game as reference.  
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In this session, we delved into the basic workflow of using Laser Scan Data (E57) inside UE5 by using a native plugin called [https://dev.epicgames.com/documentation/en-us/unreal-engine/lidar-point-cloud-plugin-for-unreal-engine LIDAR Plugin].
 
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Thanks for the great semester!
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* The E57 file format is a compact, vendor-neutral format for storing point clouds, images, and metadata produced by 3D imaging systems, such as laser scanners (like the Leica BLK 360 G1 we have at CG Lab). You can import the E57 3D point cloud data into 3D and architecture, engineering, and design applications.
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* A point cloud is a 3D description of spatial data consisting of geometric points in space, as measured by capture devices. These points typically represent the 3D shape of a physical object. Each point position has its set of Cartesian coordinates (X, Y, Z). Point clouds are most commonly used to capture the existing (as-built) conditions of a structure. Point cloud data is commonly used to extract analysis from these structures, and to import into 3D design and BIM software workflows.
 
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To follow along the LiDAR Point Cloud Plugin Quick Start Guide, [https://dev.epicgames.com/documentation/en-us/unreal-engine/lidar-point-cloud-plugin-quick-start-guide-in-unreal-engine please continue here].
 
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'''Video Version of the session:'''
 
 
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https://www.youtube.com/watch?v=F7rJAQZ3xQI
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[https://www.youtube.com/watch?v=F7rJAQZ3xQI SCREEN RECORDING of the session]
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Aktuelle Version vom 24. Februar 2025, 16:04 Uhr

Working with Pointcloud files in UE5

In this session, we delved into the basic workflow of using Laser Scan Data (E57) inside UE5 by using a native plugin called LIDAR Plugin.

  • The E57 file format is a compact, vendor-neutral format for storing point clouds, images, and metadata produced by 3D imaging systems, such as laser scanners (like the Leica BLK 360 G1 we have at CG Lab). You can import the E57 3D point cloud data into 3D and architecture, engineering, and design applications.
  • A point cloud is a 3D description of spatial data consisting of geometric points in space, as measured by capture devices. These points typically represent the 3D shape of a physical object. Each point position has its set of Cartesian coordinates (X, Y, Z). Point clouds are most commonly used to capture the existing (as-built) conditions of a structure. Point cloud data is commonly used to extract analysis from these structures, and to import into 3D design and BIM software workflows.


To follow along the LiDAR Point Cloud Plugin Quick Start Guide, please continue here.

SCREEN RECORDING of the session