22.04.2024 - Session 08
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Version vom 24. Februar 2025, 12:02 Uhr von Shuree (Diskussion | Beiträge) (UE5 Metahuman & Motion Capture)
Intro to Metahuman and Using Motion Capture Animation on any Metahuman
Metahuman is a complete framework that gives any creator the power to create and use fully rigged, photorealistic digital humans in a variety of projects powered by Unreal Engine 5.
During this session, we looked at the basics of working with Metahuman such as importing in and adjusting the skeleton. Later we animated the metahuman character using motion capture animation from the Rokoko Mocap Suits that we use in the CG Lab.
Please note that there will be a slight difference in the workflow now, due to different versions of UE and also due to Quixel Megascan moving to FAB. There is also a later session (SoSe 24, Session 14) that delves deeper into creating custom Metahuman by using the Metahuman Creator.
SCREEN RECORDING of the session
The Mocap Animations that we used during the session are also available to download here.